HANDS-ON PROJECT INFORMATION
 
Introduction
The project is meant to be a hands-on experience in which you employ the skills you learned in this class. It should represent a semester's worth of learning, and allows you to create a series of resources that could be used to teach a unit on a topic in the classroom. The project will allow you to demonstrate a deeper understanding of one or more of the course objectives and help you to reinforce the skills you have learned throughout the course. In addition, it affords you an opportunity to build additional skills. In the process, you can develop materials that you can use as part of your professional portfolio in the future.
- Determine if you will work alone or with a small group.
- Determine if you would like to prepare a lesson using technology OR explore a newer technology more in-depth.
- Prepare a Lesson Using Technology
- Create the following resources:
- Create a PowerPoint OR a flipchart through ActivInspire to present material.
- Use Word to describe a technology-based homework assignment that will allow your students to demonstrate their learning in a nontraditional way (e.g., digital story, prepare a book in StoryJumper or Storybird , develop a shared Google Doc, or other creative assignment).
- Create a rubric to assess the creative project by using Rubistar.
- If you work in a group of 3, create an additional teaching resource utilizing an additional tool (such as a spreadsheet, a Web page, a class game such as Kahoot or Jeopardy-like game, a virtual/augmented reality activity, etc.).
- Note: The lesson should use the capabilities provided in PowerPoint and/or ActivInspire software to clearly teach the lesson, and not merely provide special effects with no educational value. Remember to design the lesson so that a teacher could use it while teaching. Ensure that it meets with design standards and UDL recommendations.
- Explore a Newer Technology More In-depth
- Select a newer technology to explore:
- Virtual Reality
- Augmented Reality
- Scratch programming
- Several (two per group member) teaching tools from a teaching tool collection (e.g., SuperTeacherTools.us, 4Teachers.org, TheTeachersCorner.net, ClassTools.net).
- Explore and experiment with the technology. Then select two of the following to complete:
- Create an activity in which you use the technology in teaching. Then create a lesson plan and/or describe how you would use the technology in the classroom.
- Create an assignment that you would give to students involving this technology.
- Describe in a Word document what you learned from your exploration of this technology. How could you use it in teaching?
- If using Scratch programming, create a Scratch program and describe how you might use this technology in the classroom.
 
Seed ideas for the course project
The following are some "seed" ideas to help you in choosing a topic for preparing a lesson for the course project. Don't feel limited by these ideas. These are just seed ideas.
- Instruct students about the harmful effects of an addictive behavior, such as:
- Smoking.
- Using drugs.
- Gambling.
- Unhealthy diet/lack of exercise.
- Watching too much TV.
- Instruct on a mathematical concept:
- How to count.
- What fractions are about.
- How to subtract with borrowing.
- Instruct in language arts:
- Thoroughly teach a story.
- Demonstrate how to write or read poetry.
- Help students understand a part(s) of speech.
- Instruct in science:
- Planets in the solar system.
- Understanding the water cycle.
- Lifecycle of a butterfly.
- Instruct in history/social studies:
- Appreciating diversity.
- Abraham Lincoln, Christopher Columbus, or other historical figure.
- Native American culture.
- A battle/war.
- Instruct how to do something:
- How to purchase a computer or other technological device.
- How to play chess.
- How to play baseball or other sport.
- How to plan a trip to Disney World.
 
Guidelines for Creating a Great Project
Depending on the technologies you choose, they should reflect the following elements:
- What a good project should contain:
- PowerPoint:
- PP should contain enough slides to thoroughly teach the topic. (The number of slides does not matter. Effectively get the job done.)
- Follow UDL guidelines (e.g., ensure text is readable over backgrounds, text is large enough to read, screen is not overcrowded).
- Create speakers notes to provide material for a teacher to discuss while displaying PP slides.
- Utilize multimedia elements as needed to effectively teach the topic.
- Utilize links (through action buttons) to outside Web resources to enrich the lesson.
- ActivInspire for Promethean board:
- Make an interactive experience (pull objects out of a graphic, have responses rejected with a container).
- Create a link to an outside resource (Web page, YouTube video).
- Incorporate a teaching resource (gadget, teaching template) to enrich the student experience.
- Use backgrounds to increase interest.
- Excel:
- Use Excel to demonstrate some aspect of your topic. Remember that Excel has the power to graphically demonstrate a topic to students in ways that PowerPoint, text-based materials, and verbal teaching cannot.
- What a good project should avoid:
- AVOID placing bullets with whole paragraphs on a PP slide. INSTEAD: use short sentences as bulleted points on a PP slide.
- AVOID use of effects that do not relate to the topic. INSTEAD: use visual and audio effects that support and relate to the topic.
- AVOID use of design themes, where every slide looks exactly the same. INSTEAD: use creative backgrounds (format --background).
- AVOID forcing a teacher to click multiple times on one slide just to animate graphics. INSTEAD: set animations to after previous or with previous to allow a teacher to click once or twice only to trigger special effects.
- What would make a great project?
We examined ways to use technology throughout this semester. In general, demonstrate that you have mastered the technologies you will use in the project. Make the project reflect a semester's worth of learning. Demonstrate that you invested effort into the project and took it seriously. Create a product that you would be proud to include in an electronic portfolio to show to potential employers. (Note: Use elements that are appropriate to your project. It might not be appropriate to use all of the following elements in any one PP presentation.)
- Link to helpful Web sites (examples, background information, educational games or simulations, or additional reading) through action buttons in PowerPoint.
- Use action buttons to link to appropriate places in the PP (e.g., to return to a topic to review it).
- Link to or embed video clips from YouTube or TeacherTube.
- Use graphics and animation in PowerPoint to demonstrate how something works.
- Use background music to draw attention to the presentation.
- Use custom animation with sound appropriately and effectively to teach a lesson and maintain learner attention.
- Use triggered animation to provide feedback to learners or to allow learners to interact with the PP through a SmartBoard.
- Download appropriate sounds and graphics from the Web to better teach the lesson.
- Use action buttons to link to another program (e.g., Word or Excel).
- Develop an Excel spreadsheet to allow students to experiment or gain practice in learning the concept.
 
Rubric for grading the project
The project is an opportunity to demonstrate mastery of the use of a particular technology and should represent a semester's worth of learning. Further, it is expected that the project reflect an appropriate level of applied effort. Therefore, the project represents a substantial part of the total course grade. Students can earn up to 5 bonus points on the final exam. The following rubric will be used in grading the project:
Area |
Description |
Grade Percentage |
Met all Requirements |
Utilized an appropriate number of technologies appropriate to the size of the group. Met all stated requirements of the project. |
10% |
Use of Medium |
Technology used appropriately and effectively to accomplish attempted goal. Work demonstrates mastery of the technology used. Product demonstrates evidence of planning, creativity, and professional presentation. Product meets with design guidelines and UDL (universal design in learning) recommendations in order to make the product accessible to all learners. (See specific elements below.) |
50% |
Effort |
Product demonstrates appropriate level of application and work. Also includes active participation by individual students within a group. |
20% |
Content |
Project contains content of substance that is sound, organized, and presented in an understandable fashion. |
20% |
TOTAL |
100% |
Bonus: In cases of exceptional effort and accomplishment in the course project, the instructor reserves the right to credit a student with up to 5 bonus points on the final exam. To earn extra points, students need to utilize advanced technological techniques to effectively, incorporate additional technologies, and utilize elements creatively to effectively teach the lesson. Bonus points awarded will depend on technologies used and skill in applying these technologies. Extra technologies you could use include:
- QR codes.
- Plickers activity.
- Create an assessment using Zipgrade.
- Other creative activity.
|
Element | Met | Not met |
PowerPoint/Activ software:
- Contains enough slides to thoroughly teach the topic.
- Text is readable over backgrounds.
- Text is large enough to read.
- Slides are not overcrowded.
- Bullets are short sentences.
- Visual and audio effects support and relate to the topic.
- Used creative backgrounds.
- Used links (through action buttons) to outside Web resources.
- Linked Websites are appropriate and add to lesson's effectiveness.
- Link to or embed video clips from YouTube or TeacherTube.
- Elements specific to PowerPoint:
- Used speakers notes.
- Animations play after/with previous.
- Use custom animation with sound appropriately and effectively to teach a lesson and maintain learner attention.
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Excel:
- Appropriate and proper use of formulas and functions.
- Properly formatted cells.
- Appropriate use of charts.
- Spreadsheet efectively presented information to add educational value to the lesson.
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Word:
- Properly formatted graphics.
- Followed UDL guidelines to make the document readable and user-friendly.
- Demonstrated proper formatting and use of tools.
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Assistance from Dr. Steve
The "hands-on project" affords you an opportunity to explore a technology more in depth, so you might desire or need assistance from Dr. Steve. You are encouraged to ask for assistance or run ideas past Dr. Steve through e-mail, phone, or office visit as needed. If you choose, you may wish to start a conversation by sending an e-mail that briefly describes the proposed project (what you propose to do and how you plan to do it), and Dr. Steve will send you numerous ideas. Also, feel free to e-mail your project in progress and ask for specific assistance, guidance, or ideas.
  Have fun doing the project!  
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